You will have the opportunity to:
● Define and document user flows and app navigation structures.
● Create wireframes, interaction diagrams, and prototypes that clearly express UX concepts.
● Advocate for users by identifying friction points and proposing elegant design solutions.
● Design high-quality mockups, screens, and components in Photoshop.
● Animate UI interactions and micro-transitions to enhance feedback and engagement.
● Maintain visual consistency and accessibility across all mobile experiences.
● Deliver production-ready assets and behaviors optimized for Unity implementation.
● Implement and fine-tune UI elements directly within Unity, applying best practices for performance and resolution independence.
● Collaborate with engineers to integrate UI seamlessly into gameplay or application logic.
● Contribute to organized, version-controlled Unity art and prefab assets.
Qualifications:
● 3+ years of experience in UX/UI design for mobile applications.
● At least 2 years of experience working with Unity UI systems, prefabs, canvases, and animations.
● 3+ years of experience using Adobe Photoshop.
● Proficiency in Figma (or equivalent) for prototyping, visual design, and collaboration.
● Demonstrated ability to define, communicate, and improve user flows.
● Familiarity with Git for version control.
● Strong attention to asset organization and pipeline considerations for Unity projects.
● Excellent cross-functional communication skills and a collaborative approach.
Nice to Have:
● Experience with Unity animation systems and Timeline for UI behaviors.
● Knowledge of localization and accessibility best practices.
● Motion design or VFX skills to enhance UI feedback.
● Familiarity with performance profiling or optimization tools for mobile UI in Unity.