About the role:
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Understand the Clients Specifications.
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Write Game Design Document (GDD) and Model Metadata.
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Conceptualizing game mechanics, data modelling, value balancing, rules, and settings for new games.
A thorough understanding of game design:
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Core and Secondary Loops.
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Construct level structure.
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Form data structures, balance data, and interlink data of feature systems in spreadsheets.
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Define User Interface and Controls.
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Define the User Experience.
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Research game target segments and analyze market opportunity.
Nice to haves :
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Passionate about Video Games, large list of played games
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Knowledge of the gaming industry, trends and new releases
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Proficiency with wireframes, document writing, and spreadsheets
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Strong foundation of math and economics, especially with regards to data modelling
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Good communication skills
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Technical knowledge
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Critical thinking and analysis